The feeling of Modern Warfare was just perfect.
The PS2 Dual Shock also had great precision with its analog sticks, but I never felt the PS2 did justice to the FPS genre. Many people will disagree but I will always feel that the Nintendo 64 had one of the best controllers ever made for a console, and it was the analog stick specifically that gave you a never-before-seen level (on the consoles) of control and accuracy for great games like GoldenEye and Turok. So what makes this game so special?įor me, a game is only fun if the controls are tight. Yes, tires roll down the street when the nearby car was blown to bits and pictures fall off the wall, but that level of detail has been done before. The formula is not completely original – team deathmatch, a handful of other game modes that have been done in Counter-Strike or one of the other 1000 FPS games out there. As I said before, I don’t play the single-player campaign, so my adoration for the game has nothing to do with knowing these levels I already played and enjoying them in a multiplayer setting.
The other reason I gave you my life story is to attempt to convey to you my inability to explain my love for Call of Duty 4: Modern Warfare. The challenge is to outwit and destroy real-life gamers who have the same skills and abilities you have. I simply have no interest in taking out AI characters in FPS games anymore. I know Infinity Ward did a great job, I know it has an excellent story and I’m sure it is extremely fun. I say all of this for two reasons: I don’t play the single-player parts of these games anymore. Thanks to my own interest, and working for EGM for several years, I have played just about every FPS (good and notoriously bad) ever made. I will always have extremely fond memories of GoldenEye, Turok, Call of Duty 1 through 3, and many more. I’ve played all the Dooms, Quakes, Call of Dutys, Half-Lifes, Unreals, Battlefields, and Jedi Knight games ever made. I played the original Wolfenstein 3D when it was first released on the PC.